Star Knightess Aura version 1.1.0-beta
ITCH | MEGA | ITCH-DELUXE | MEGA-DELUXE
I will go over what's new this week and then give an overall summary on what 1.1.0 adds compared to 1.0.0 for all those who joined us recently or otherwise didn't follow the previousl development updates.
After last week's content-focused update, the stars of this week are our freelancers: Trihan and Emubi. I have already posted the new art additions including the pregnancy variation for the maid ending, so I will be focusing on Trihan's contributions.
His main work focused on improving the technical background on how the various character images are constructed in the UI so that they can be built configurably and layer by layer. This has enabled us to improve the costume feature of the deluxe console:
The deluxe console now allows you to configure hairstyle and costume independently so you can mix and match your favorite hair style with your favorite costume.
Besides that Trihan has also performed various quality of life improvements such as replacing default RPGMaker choices with our custom script for building larger choices - no more clicking "Next" when using the Teleportation Shrine to pick your target location. And then we also have a bunch of cleanup bugfixes from his side that you can find within the way too long changelog post below, somewhere between all the other features and bugs added in 1.1.0. :'D
We have also made a couple of performance improvements and reduced the number of draw calls per frame. While we were at it, I looked at how RPGMaker performs caching of image resources and figured I'd overhaul that. Map transfers should be juuust a little bit more responsive now (like half second less loading time) as RPGMaker kept clearing everything from the cache upon map transfer and then loading everything it needed for the new map. I implemented a simple ageing system so resources that have been recently used (in particular resources that are used on every map) don't get kicked out of the cache. The downside is a worst case RAM increase of ~50MB as a tradeoff, but I think it's worth the speed up. It's noticeable mostly when quickly skipping through events.
Now, for those who haven't been following the development as closely, here is a recap of what has been added for 1.1.0. I will try to keep each section brief or otherwise, the update post would explode in length. Roughly speaking we have focused on the following areas:
1.) The new Maid Ending
This new complex of content is not just a quick bad end - it comes with a complete new mini section of playable content before the Festival. Agree to join the Festival by working as Arwin's Full-Time Maid for 3 days to trigger new Maid Job scenes and use the opportunity of infiltrating your enemy to gain new advantages in the Festival event.

However... Can Aura still fight against her "Master" after going through three days of maid training?! The answer depends on the choices Aura makes during her time as Arwin's maid and how much she is willing to "perform" as an obedient maid to get future advantages.
The new maid ending can be triggered both through the Full-Time Maid job and by simply losing to Arwin at the Festival. The epilogue scenes contain some variations to reflect the circumstances.
2.) Alternate Costumes for Earth Aura
When advancing the corruption route, you now have the choice between two costumes for each new clothing corruption phase.

They both require quite a bit of Exhibitionism to unlock but also give extra Exhibitionism in their respective corruption scenes, giving th. The new costumes are fully reflected in all other visual content.
3.) Alternate game modes (NG-)
The Clear Room has been expanded with new choices for using your Score: New Game Minus. For New Game Minus, you have to invest Score and in return you an extra Score %. Besides simple modifiers, there are two NG- options that add new game modes:
- Ironman Mode - I think this kind of gameplay mode is well known, so I won't have to explain further.
- Hidden Alicia Mode - In this mode, the mental world segment is no longer player controlled. Alicia will automatically apply mental changes and you will have no idea what she just did. For those who fully want to immerse in the role of Aura instead of the dual character setup.
4.) Community Translation Support
We have greatly overhauled the base rules of RPGMaker text processing in order to integrate a translation engine.

Please note, we only added the technical support for adding translations! The game hasn't been suddenly translated into different languages, but we do have amazing community members who have started working on community translations. If you are interested in contributing, join the Discord!
5.) General Polish Work
Well, this one isn't so clear-cut as the others as it's a bunch of little work here and there that we have done to improve the reactivity, visuals, and quality of life of the game. It's not an earth-shattering amount so I'm not sure how visible it is to most players.
Various NPCs in the Trademond area (such as Arwin's maids or the miners) now execute pixel animations to make them more alive. Aura has improved dialogue reactivity (in particular if the player has reached Chapter 3), there are new NPCs you can find in-town (Doll Aura starts moving around eventually!), Charlotte received a new artwork after she becomes Lady Charlotte, and so on and so forth.
I'm just going to refer to the masssive changelog below for the interested readers. I tried to compress the changelog to make it a bit more readable than just concatinating all the prerelease changelogs.
Have fun with the update!
Changelog 1.1.0-beta (18.07.2025)
- Added Alternate Casual Clothing
- Added Alternate Leopard Gyaru Clothing
- Added Alternate Slutty Clothing
- Added Lady Charlotte Character Artwork
- Added H-CG Richard Sex 3
- Added Maid Job 4 H-CG
- Added Maid Job 5 H-CG
- Added Lewd Maid Costume
- Added Richard bust in maid ending H-CG
- Added pregnancy variation for betrayal version of maid ending
- Added lewd scene Maid Job 3
- Added lewd scene Maid Job 4
- Added lewd scene Maid Job 5
- Added lewd scene Brainwashed Maid Betrayal and Maid Ending Triggers at Arwin Confrontation
- Added scene Maid Ending Epilogue 1
- Added scene Maid Ending Epilogue 2
- Added scene Maid Ending Epilogue 3
- Added scene Maid Ending Epilogue 4
- Implemented option to join Festival through Arwin
- Implemented localisation plugin
- Added Trademond NPC Pixel Animations
- Added Maid Pixel Animations
- Implemented transition screen 2.0
- Implemented support for bundle mods
- Iterated portraits in menus to use layered images
- Implemented NG- Option: Ironman Mode
- Implemented NG- Option: Used Goods
- Implemented NG- Option: Weak Aura
- Implemented NG- Option: Potent Corruption
- Implemented NG- Option: Hidden Alicia Mode
- Implemented analytics for NG- bonuses
- Implemented analytics for costume mental choice tracking
- Implemented plugin for improved caching
- Improved Shrine teleport menu to use a large choice
- Improved deluxe costume choices to allow seperate hairstyle and use large choices
- Added icon variations for elemental weakness and elemental resistance states
- Added check to disable James on outermost tile if Shadowcloak II is active
- Implemented Increase Score option in Deluxe Console
- Expanded Aura Doll into Wandering NPC post-Formula Peddler scenes
- Added complex NPC with slime companion into Riverflow
- Increased Trademond NPC reactivity for marrying Hermann
- Improved Lady Charlotte reactivity during Paul to Paulina change
- Added Luciela, Rose and Alicia streamer name reaction
- Added variable for size of largest seen dick
- Replaced George with Richard references in lewd scenes after Chapter 3 start
- Added NPC dialogue variations in Verdeaux for the case of Roland Low Popularity
- Modified Liliana dialogue to eliminate plot hole from rescuing abductees after Demon-cracy
- Added extra Willpower loss if Aura has Submission Fantasies passive during Special Study 3
- Added Bless option in Main Cathedral
- Filtered out item obstacle choices if number of required items exceeds 99
- Disabled obstacle choice skills if skill is sealed
- Implemented credits display in Clear Room
- Extracted compendium settings out of plugins.js into separate JSON file
- Extracted quests plugin to use external data file for structure instead of creating data at runtime
- Added Maid tags to Paulina and remove Adventurer tag when she leaves party
- Changed mod meta property names decryptedImages and decryptedAudio to encrpytedImages and encryptedAudio and add them to the schema
Balancing
- Decreased base Obedience gain from Maid Job 1 & 2 by 1 but increase it by 1 if pink
- Decreased Obedience Effectivenss increase from Value orb to 50%/100%
- Removed demon of next circle from demon general replacement encounters
- Reducde attributes of some Richard Domain Hi-Demons by about 5%
- Improved blockage for Lucifer replacement enocunter
- Added HP costs to downward jumps in southern forest and Winterfall
Bugfixes
- Fixed typos
- Fixed controller check sometimes giving false positives because of hard null identity check
- Fixed Divine Guard and Fade Into Shadows missing Auto-Spell keyword in description
- Fixed display glitch in Cheerleading Game 3
- Fixed passability issues
- Fixed unlock message Coating Enhancer+ incorrectly playing at workshop level 9 instead of 10
- Fixed incorrect troop id triggers in double medium slime battle in Far Eastern Caves
- Fixed missing death tags and conditions to Darry, Barry, and Sophie
- Fixed dead Magistrate blocking book access in James Quarters
- Fixed incorrect temp variable usage in Streamer 1
- Fixed Persephone retaining Immortal if Possession used Gold Lure
- Fixed condition for Edwin branch of Rampaging Golem being impossible to satisfy
- Fixed Luck Debate not correctly adding extra readings for final Luck Is a Skill check
- Fixed book rework migration combining base extra readings with additions from passives
- Fixed rpgmaker engine jitter effect when very slowly moving pictures
- Fixed logic error with SK vs corrupt armour changes
- Fixed crash from removed function still being called in Shadow minion event
- Fixed incorrect lewdness gain from Maid Job 1
- Fixed incorrect menu Aura face when initializing new game
- Fixed Useless Knowledge not halving reading proficiency bonus
- Fixed Earth Aura costume colours being incorrect
- Fixed no vice unlocked message incorrect playing at Hermit
- Fixed conductive and superconductive enemies not overcharging when hit with a lightning-element physical attack
- Fixed Charlotte Lady and Paulina Maid 4 appearances overlapping others in NG+ if they were unlocked previously
- Fixed Remove Collar not properly setting armour if Aura has a deluxe costume set
- Fixed Richard referring to Leviathan as the wrong demon general
- Fixed Pasciel spell curriculum showing Pacify III as an option
- Fixed forced lewd scene trigger not properly resetting in Order of Knights if first sex doesn't end the day
- Fixed Nothing But The Truth Lorraine reward being unobtainable if player recalls or trains with Roland
- Moved Remove Collar battle costume change to common event to avoid race condition
Stats
- Estimated play time: 36-57h
- Word Count: 902k
- Lewd Scenes: 135
- Real World Scenes: 325
- Epilogue Scenes: 34
- CGs: 57 (+1 Bonus CG)
Files
Get Star Knightess Aura
Star Knightess Aura
Isekai NTR
Status | Released |
Author | aura-dev |
Genre | Role Playing |
Tags | Adult, corruption, Eroge, Erotic, Female Protagonist, Hentai, NSFW, ntr, Porn, RPG Maker |
Languages | English |
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Comments
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Been waiting for this update for months. Glad to see this game is not getting dropped anytime soon and look forward to supporting your work in the future.
Excited to see an appearance editor in this. Honestly with how much work has been put into this game, I wasn’t expecting that.
Hidden Alicia sounds great. Something changed. Maybe. But you won’t know until it’s too late.