Star Knightess Aura version 0.40.2a


Apparantly the fix we deployed last week to fix the lagg issue was a sidegrade helped in some cases... and in others made the lagg into crashes worse.

I was sick of our efforts of trying to fix the official RPGMaker Plugin behind the issues and created a new implementation for handling the overlapping sprite glitch myself... It's not as flexible the official solution which dynamically creates new layers (which is the reason for constant memory allocation -> lagg/crash) but it doesn't do anything crazy and should therefore not affect performance. The edge cases it doesn't cover currently aren't present in the game and we can just avoid them by not doing them in the map design. 

Might sound a bit abstract to most readers :'D but the point is that based on our testing and benchmarking, I'm fairly sure this terribly implemented plugin was the source of the problems and the lagg should be gone now. For real. Ok. Please. Just. Ok.

A minor change that snuck it's way into this hotfix is a partial reversion of the slime nerf from last patch which seems to have gone too far. Well, at least if there is a too far, it means we should be finally close to finding a good balance. :'D

Changelog 0.40.2a (13.03.2024)

  • None

Balancing

  • Partially revert nerf of slime stat curve

Bugfixes

  • Fixed lag/crashes from large sprite fix by creating more efficient implementation

Files

star-knightess-aura-windows-latest.zip 450 MB
Version 0.40.2a 46 days ago
star-knightess-aura-macos-latest.zip 482 MB
Version 0.40.2a 46 days ago
star-knightess-aura-linux-latest.zip 466 MB
Version 0.40.2a 46 days ago
star-knightess-aura.apk 358 MB
Version 0.40.2a 46 days ago

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Comments

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I don't know about anyone else but as a wannabe programmer/game maker,  I love dev blogs.  It's like a behind the scenes of a movie and it's interesting to hear about the challenges and solutions you guys have to deal with that the average gamer has no idea about.

(+1)

You should check out their git too!