Star Knightess Aura version 0.46.1


Usually I would put a note here how the public release will be in two weeks, but I am currently not sure if we will keep having public releases. We have have been struggling a bit since July. The release of the ending brought in a wave of subs but that very quickly ebbed up again. On the other hand, my statistics show that our player base is still growing enormously.

Last month we maaged to break through 1k concurrent players, which is a huge number. For comparison Baldur's Gate 3 has 77k concurrent players on steam. However, it seems that there is very little incentive left to either sub at my Patreon or buy the game for most of those people. I assume that the game has by now grown so big in size, that a lot of them already had their fill and then move on to the next game. As such it is currently very likely that the public release will be replaced with a demo build. I will need to think and sleep on this though.

https://aura-dev.itch.io/star-knightess-aura

Anyways, for now we have a patch for the 0.46.0 release where we fixed pretty much throughout the game a lot of things. Most of them of course focusing on the new content, but we also have plenty of fixes in older content.

Most important fix is probably the broken Artifact Shop that suddenly had no shopping categories. Prerelease coming right up after this!

Changelog 0.46.1 (06.09.2024)

  • Streamlined order of dialogue options from Paul with other chars

Balancing

  • None

Bugfixes

  • Fixed Art of Heat Up and Pacify applying to enemies
  • Fixed being able to cancel Skill Rank Up Selection
  • Fixed Tales of the Artificer not being stocked
  • Fixed extra reading not affecting Tales of the Artificer
  • Fixed missing canEscape flag for Clockwork Forest encounters
  • Fixed missing quest fail for Slay the Demon
  • Fixed Key Item Category not appearing in shop if a item has a tag that is not associated with a visible item category
  • Fixed Security window remaining after leaving Clockwork Forest
  • Fixed Prositution Contract not correctly resetting
  • Fixed Roland option for entering Entertainment Den visible after killing Roland
  • Fixed repeating Election if Shadow wins with large support
  • Fixed missing line when learning Fire I from Charlotte
  • Add edrule to disable permanent stat gains on summons during slay the demon
  • Fixed being able to restore HP/MP multiple times in Goddess Domain enabling constant usage of Bless Item
  • Fixed trial lives counter in Nothing But The Truth not displaying on day 2
  • Fixed being able to choose the pay directly option with less than 2000 Gold when recruiting Demon-cracy merchant
  • Fixed Demon-cracy having incorrect ending value in some branches
  • Fixed book progress text for companions not taking extra readings into account
  • Fixed reducing difficulty not lowering extra readings
  • Fixed incorrect preview lewdness contribution from Anna
  • Fixed Star Shine II level increase affecting Slime in Slay the Demon
  • Fixed Rescued Refugee 5 Emerald Tea trigger
  • Fixed James election endorsement being endlessly repeatable

Files

star-knightess-aura-windows-latest.zip 482 MB
Version 0.46.1 77 days ago
star-knightess-aura-macos-latest.zip 514 MB
Version 0.46.1 77 days ago
star-knightess-aura-linux-latest.zip 497 MB
Version 0.46.1 77 days ago
star-knightess-aura.apk 390 MB
Version 0.46.1 77 days ago

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Comments

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(1 edit) (+2)

I understand my opinions get ignored a lot but please consider at least letting me know you read this one. Regarding your player-base.

As someone who obviously likes the game, but drifts in and out - personally I just think the game is incredibly over-tuned.  We're always relying on some kind of luck to manipulate a fight's AI unless we spend an exorbitant time just grinding up our raw numbers, but if we do that, we'll miss every time gate there is in the game.

The biggest culprit IMO is that the damage formula is simple, which is good, but it means damage multiplies rapidly in battle, especially for enemies. A barrier I almost always have in the early game is Darry and Barry for example. When one of them does a stasis bomb > pierce for like 100 damage when I barely have over 110-120 HP it day 25~ it completely negates your stats. There are rewards for pre-20 and pre-30 festival, but it's pretty unrealistic outside of ng+, storymode, and star knightess to overcome poor balance. There isn't even a guarantee you can outspeed them in order to stasis bomb it and prevent it - we won't have thunderbolt if it's any kind of attempt at an efficient playthrough, because we'll get it for free post-festival. And when fights are often EXTREMELY tight, when they get tactical advantage and you miss your own critical hit, you might as well just reset the fight. Even just the demon in the northern mines - on turn three it uses avaritas, and if it uses its magic attack on paul john, they simple die at full health. 80 damage. They only have 50/48 at this point lol. And that's only on normal/hard, never mind nightmare.

Look at your post for 47 pre-release. You're still talking about all the punishments you like doling out. It doesn't matter if we're pure or lewd, you are sincerely committed to making the player's experience miserable just because Aura is supposed to be miserable. 

The numbers you're getting are probably pretty good for a hentai indie rpgmaker game. Whatever label you want to put on it - but I wager people drift away before completion or never move to pay up for your effort because *they* don't feel respected by the design at times.  I paid here a while ago, and I'm not sure I would have if I played the game in its current state. Compared to when I played the most and paid for the game, there's less money in the game (gourmet meats for eg) and the player is weaker now, because of stat adjustments you made to things like goblin teeth, where you moved a magic attack to an MP point. 

I don't know what kind of pathing or decisions you take in the game, you've said you've done all of this stuff yourself without a cheat console, without ng+, but part of me doubts you reach any of your time barriers. Maybe you've hidden some items in random places I've never found that provide stupid amounts of power, I don't know. The game has gotten very big, and the bigger it has gotten the more difficult it has become to do everything the game asks of you (even optionally.) 

I'm just a fat nerd playing your game, but now that you've got some endings going, I'd consider looking at a lot of the game balancing, especially for pure where we're poor AND weak. *Especially* with your new demo version that now needs to leave a positive impression on people to upgrade. 

(+1)

I dunno how many people are doing what I'm doing which is: Im waiting for the game to finish to give it an honest go. So you might still have some players at launch. 

At the same time, I do support the idea of making a demo, especially for Steam. You are essentially forcing them to do what I am doing. PLay a bit, and savor it for the final release. Its not a bad thing by any means in my eyes, especially of you want to drive more people to Patreon (having troubles myself with that one >_> ) 


But Gluck with whatever option you go with. 

i'm sorry to hear about your player base

(+1)

Also, I think it would be interesting to see an end where Aura is semi-corrupted from Alicia's efforts, saves herself (somewhat) right at the brink, then "defeats" Richard and becomes the next Demon King, and it becomes up to Dickgirl Georgia to rescue Roya, Richard assumes Alicia's position in corrupting and warping Georgia, and so on. Just a random thought though!

Please do continue with more content for this faptastic game! I thoroughly enjoyed the corruption ending, but I think it would be really nice to have a "good" end where Aura lays the smackdown on Dick the Prick! Lotsa love and lotsa kudos to you!