Devlog: 0.47.0-prerelease-2
ITCH | MEGA | ITCH-DELUXE | MEGA-DELUXE
New week, new prerelease! We continue right off where we stopped last week at Judgement of Pride. I will start with the word of warning that the content here is pretty experimental still, as especially the last decision I implemented today interacts with Hermann who is involved in a bunch of events. I tried to script them in a way so that the effects of this week would be easy to integrate but I only did a simple round of testing - since there are many different states one can have with him, definitely not enough x_X
Anyways, Judgement of Pride, I continued working on the individual judgements and tried to push as far as I can - going all the way to the 5th Judgement. It's also the second one where things get serious and you will have to face a series of decisions where there's really no good answer. Of course, corrupted Charlotte will try to sway Aura towards the ones that are definitely not good...
In terms of balance, I added the Lucifer Guardian encounters and after some testing decided that I will probably remove Mark of Justice (which debuffs you upon starting the quest). Instead, enemies will receive a stat boost that will also apply to the enemies in Lucifer's level of Richard's Domain, unless you clear Judgement of Pride. Originally I wanted to turn Mark of Justice into a debuff for them once you clear the trials, but after some testing now I feel like that requires the base enemy stats to be way too high, creating some consistency issues.
I won't be talking more about this quest, since I feel like talking about the individual decisions you can make would just be too much of a spoiler.
Moving on, on the art side, as you may have already seen, I have integrated the Lady Charlotte H-CGs and then promply went on to discuss the next H-CG with our artist: We will next finally get started on the Georgia H-CGs. It's only the first one we started with now, but once that one and the follow-up is done, all Earth pre-ending H-Scenes will be fully illustrated!
Then we have not that much progress in Clockwork Forest but we do have a bit to report here on the side of our assistant developer Trihan who made some progress with improving and adding miniboss fights. The Unicorn already got in last week but wasn't fleshed out yet. It now has a unique skill set with the concept of a laser beam that continously doubles its power throughout the battle. Apparantly also the miniboss guarding the way forward to the western forest half has also been implemented but I didn't have the chance to check that one out yet.
And then finally just some other minor things on my side. I tried to improve the error analytics reporting which had been incorrectly configured up till now, so all crashes should now properly create log entries in our analytics system. I also added some extra meta info so I can hopefully actually interprete the crashes in a meaningful way. I had already deployed this early because I wnated to see how useful it was but that then also deployed some indev stuff which then actually created crashes x_X Well that wasn't intended.
And I think that covers it then for this week. Next week, will still continue on the dungeon crawling side, but we will put a hold on the development of new judgements in Judgement of Pride and instead finally return to the final dungeon where I will be working on Belphegor's level. For the full changelog, see below and then until next time!
Changelog 0.47.0-prerelease-2 (13.09.2024)
- Added Lady Charlotte 2 H-CGs
- Added Lady Charlotte 3 H-CGs
- Judgement of Pride: Added enemy Vainglory
- Judgement of Pride: Added enemy Arrogance
- Judgement of Pride: Added enemy Vindictiveness
- Judgement of Pride: Implement Second Judgement
- Judgement of Pride: Implement Third Judgement
- Judgement of Pride: Implement Fourth Judgement
- Judgement of Pride: Implement Fifth Judgement
- Removed Charlotte from Roya events while caught on the trolley tracks
- Improved error analytics to send game state information in addition to stacktrace
- Created meta plugin to track deploy target in analytics
- Added boss Ether Golem
Balancing
- Iterated Unicorn encounter
- Improved Web Bombs to Paralyze target for 1 turn if target is Flying to deny enemy turn if outsped
- Reduced Mark of Justice Attribute penalty to 25%
- Added Aura of Justice to Lucifer's Fragments
Bugfixes
- Fixed Shadow battle crashing if tmp switch is on when it starts
- Fixed error reporting in analytics not triggering
- Fixed crash at Rosemond mansion
- Fixed being able to enter Murder Victim House before starting judgement of Pride
- Fixed Charlotte disappearing from Adventurer Guild pre-Judgement of Pride first Judgement
- Fixed Unicorn Horn description not listing Light III
- Fixed enemies being able to use Lunge skills wihtout Flying state
- Fixed MP and DEF description glitches in Rock Armor II
- Fixed outdated pattern for setting illumination in Northern Mines and thus not working when returning from Clear Gem
- Fixed Pasciel earth teacher stating incorrect number of days for training
- Fixed wrong corruption missing being discarded after choosing book option for Alexis
- Fixed migration script for version 57 never being applied
- Fixed being able to fully corrupt adventurer twins by stopping them drinking twice
- Fixed Lorraine still giving option to learn Pierce III if player already has it
- Fixed Corrosive Mantrap not showing armormelting resistance
- Fixed teleporting to Flooded Vault not adding Ascend skill
- Fixed usage of temp variables in Arwin Domain 4 causing unpredictable behaviours if player accesses the Clear Room
- Fixed losing in Arwin Domain 4 with 20k or more Perika leading to a broken game stat
Get Star Knightess Aura
Star Knightess Aura
Isekai NTR
Status | In development |
Author | aura-dev |
Genre | Role Playing |
Tags | Adult, corruption, Eroge, Erotic, Female Protagonist, Hentai, NSFW, ntr, Porn, RPG Maker |
Languages | English |
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Comments
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@aura-dev just wanted to say thanks for this game, I've been following this game for a long time now but left due certain personally reason I came back recently and replayed the game and I have to say I feel every blood and sweat you've poured the game and no matter how many times I play it I never get tired of it so am just saying thanks for keep this game alive it's my 1 number game and am happy it's still here and just thought I should let you know thanks for your time 😊