Devlog: 0.49.0-prerelease-1


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Alright, Richard, we are coming for you!! As mentioned in the monthly project plan, we have a fairly dungeon focused month ahead of us in November and in this week I finished the first of the three Richard Domain levels I had planned to complete this month: The Gluttony Domain. I hope you aren't running around with a massive stack of Cursed Gourmet Meat, because that might come back to haunt you in this level!

Cursed Gourmet Meat will also be taking the role of a blocking object in this dungeon, offering the choice for an easier route where you can potentially avoid all encounters BUT have to pick up several pieces of a that cursed item, or if you want to fight your way through a bunch of enemies. (Also I feel like just 3 Cursed Meat as I have used in most places might be a bit too little but we will see)

Aside from the dungeon work, we also have a couple new skills in the game! Fade Into Shadows II can now be learned in Main Cathedral and will also increase your DEF in addition to MDEF, Peaceful Mind II is a new reward option for the Slay the Demon quest. Finally, the Slash III skill I gave John last week, can now also be learned from him once he hits level 15, which doesn't take that much time given his Growth Skill.

You will also find the Horror III skill in the changelog, but I haven't added an option to learn it into the game yet. I wanted to just give it to the Dark Spell Shop but found it a bit lame for a Rank III spell. I will probably somehow give it to James so he can teach it to you at a very high Trust threshold.

I believe once I add the Horror III learn option we should then be done with all the skill work?! If I forgot a skill somehow, please drop a comment.

Aaaaand that's it for the week! The full changelog, as usual, below. Next week, I have my "vacation" week where I will be prepping the layout for the Pride Domain for our mapper. Then I will probably have another look at whatever is left to make the SFW Steam Build submission ready and wait for them to reject us for whatever reason x_X Other than that, it will be vacation week, so nothing much coming out next week unless one of our freelancers happens to finish something. Until then!

Changelog 0.49.0-prerelease-1 (01.11.2024)

  • Added map Richard Domain 5 Gluttony
  • Added Gourmet Meat in Richard Domain 5
  • Added regular encounters in Richard Domain 5
  • Added boss replacement encounter in Richard Domain 5
  • Added Richard dialogue Richard Domain 5
  • Added skill Fade Into Shadows II
  • Added skill Peaceful Mind II
  • Added skill Horror III
  • Added option to learn Slash III from John
  • Added reward Peaceful Mind II as skill reward option for Slay the Demon
  • Added option to learn Fade Into Shadows II at Main Cathedral

Balancing

  • None

Bugfixes

  • Fixed typos
  • Fixed crash from Demonbane state assuming it can only be attempted to be applied to enemies which is not true if CHARMed
  • Fixed remaining manual addition of Tactical Advantage on Elite Knights in Roland battle
  • Fixed wandering nobleman in Verdeaux always appearing in Brothel
  • Fixed Spider Egg having the RPGMaker default 95% Hit Rate and 5% Evasion
  • Fixed broken teleporter in Richard Domain 4
  • Fixed passability issue in Richard Domain 4
  • Fixed out of sync enemy movement pattern in Richard Domain 4
  • Fixed glitches in Ray and Lorentz unlocks for Compendium
  • Fixed mapping issues in Clockwork Forest and Hermit map
  • Fixed missing Remove at Battle End flags in states related to Ether Golem Boss battle
  • Fixed rank I skill sometimes not being removed after clearing Slay the Demon
  • Fixed incorrect level 3 plant obstacles in Richard Domain 3
  • Fixed Roland dead body blocking path to orb after reloading map
  • Fixed tile in Winterfall being passable horizontally but not vertically
  • Fixed Voting Encouragement recollection room tile having cracked gold tile instead of grey
  • Fixed harvestables in Eastern Forest of Runes having incorrect priority
  • Fixed Fleura corruption NPCs being visible when not in the event
  • Fixed Shadow mechanics working awkwardly when killing magistrate wave with an autospell

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