Devlog: 0.49.0-prerelease-4


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This week around we have a focus on polishing and iterating content. First of all, the ability to Star Knightess Destroy the barrier protecting Richard's Anchor had been causing too many problems, so I decided to remove it. You now have to obtain the Humilitas Rune from Lord Trademond to enter the final dungeon.

On the plus side, this means I no longer had to lock the player out of the 6th level if Asmodeus wasn't killed at the Maid Academy. You can properly encounter him here where he will be fighting without Lilim. This also gives a new state for Paulina where you can kill Asmodeus (and thus close down the Maid Academy) and keep her as a girl without doing any corruptive actions to her.

Then, if you were to download a fresh copy without the previous options save file, you will notice that the World Fog option is now enabled by default. I did some more tweaking to make it look a bit nicer, but sadly it looked better in my head. :'D It's just a problem of me not being super into PixiJS so I end up reading documentation for a couple of hours to notice that the way I wanted to do something didn't quite end up working in the way RPGMaker implemented tileset rendering. Besides finishing up the World Fog plugin, I spent the remainder of the day doing a little bit more NPC work. Trademond as a new minor NPC who gives tips about Flash Bombs and a new roaming NPC who appears after healing Riverflow. Should you have done the lewd artist scenes, he will be commenting about that!

And then most of the remaining week was spent on iterating the Clockwork Forest our assistant developer Trihan had been preparing. The Western Forest and the Hidden Cave should now be properly balanced and filled with additional hidden loot. (Can you find the Blessed Water+ hidden in the Western Forest?!) The boss fights thought are not 100% updated yet, the Thunder Golem is still a bit weak and while we did quite a bit of reworking of the Ether Golem boss fight, I need to retest it after I had left some homework for Trihan because some of the mechanics weren't working properly.


Among the new loot, we have a new type of item called "Blueprints" that you can now find in Clockwork Forest. They are basically the counterpart to Formulas; hand them in at the Artifact Workshop in Verdeaux to unlock their effects.


And then as the final addition of the week, Trihan has finished the first iteration of the first floor of Clockwork Tower. As usual, very last minute - or rather past the last minute :'D so I only received it just earlier and had a quick look. I think there area is still lacking loot so I don't think it's worth yet to clear the trap minigames.

Finally, on the art side, our artist has recovered from their food poisoning and we discussed the next H-CG which he has started sketching out. So hoping I can maybe at least post the sketch version before the next update goes live.

Oh right, one more thing happened!


We have survived the steam roulette, so that's one less thing to worry about.

Alright, aaand that's it for the week! Up next week: Closing out the dungeon crawling segment of the Final Dungeon!

Changelog 0.49.0-prerelease-4 (22.11.2024)

  • Implemented Asmodeus encounter in Richard Domain 6
  • Implemented main layout for Artificer Tower F1
  • Iterated Western Clockwork Forest
  • Iterated Clockwork Forest Hidden Cave
  • Created charactersheet for whtdragon overgrown statues tiles and add some to Clockwork Forest
  • Integrated overgrowth tiles into Clockwort Forest tilesheet
  • Iterated World Fog plugin and enabled by default
  • Improvde wandering NPC routines in Trademond
  • Disabled ability to destroy Richard's Barrier with SK
  • Removed desert and island from world map
  • Added item Blueprint: Power Core Forging
  • Added item Blueprint: Sight Enhancer
  • Added artifact Invigorator
  • Added notetag to states to prevent actor step forward

Balancing

  • Iterated Ether Golem fight

Bugfixes

  • Fixed typos
  • Fixed compendium recording hidden enemies after battle
  • Fixed Georgia epilogue dialogue not being pink
  • Fixed Lust Domain bombable wall teleporting to wrong tile
  • Fixed Absorb Air being usable outside of underwater areas
  • Fixed non-corruption ending events triggering on corruption ending start
  • Rampaging Golem: Fixed incorrect dialogue piece for the Roland is dead state
  • Fixed deadlock at Art of Tailwind Guard
  • Fixed Hermann epilogue scene triggering in death case
  • Fixed repeated text when first time talking to Lewd Knowledge trainer
  • Fixed missing increase of analSex variable in anal Full Service Job #6824
  • Fixed incorrect reference to graduation of Maid Academy when only attended in ending
  • Fixed Fleura offering Pierce II training after sending her to arena
  • Fixed Shadow fight always being hard mode regardless of support levels
  • Fixed Fleura being visible in underground city after first corruption fight
  • Fixed missing Aura portraits when examining some of the people in Judgement Domain
  • Fixed Aura appearing disguised in Underground City when teleporting via compendium and choosing not to disguise
  • Fixed incorrect Strong Stand Above the Weak comment from Aura in Judgement Domain to Charlotte
  • Fixed non-corrupt line from corrupt Charlotte at Judgement of Pride boss fight
  • Changed Hidden Desires to Rising Heat when triggering Turned on by Committing Evil
  • Fixed incorrect display of Shadowcloak knowledge when talking to Elaine about Fade Into Shadows
  • Fixed Maid Unform -> Mail switch not being executed if non-corrupt Paul returns to party

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