Devlog: 1.0.0-prerelease-1
ITCH | MEGA | ITCH-DELUXE | MEGA-DELUXE
Okay now, before you get too excited by the very long changelog: The main contribution this week are the achievement implmentations by Trihan who busted his ass to finish them this week. With this we are ready for a closed beta test on Steam. I have already invited some individuals, just need to update the steam build tomorrow and we can get started on getting them release ready.
Then, after the big push for last month's release I had half of a vacation week, but also added a couple of things. First of all, the Artifact Workshop has two more artifacts:
- Orb Of Air+, which provides you with extra Air (giving more flexibility of dealing with Underwater Areas without entering the Magic Academy) and a +1 to Storm power if Air Bubble II is active (providing you with extra value in case you did enter the Magic Academy and learned the fairly unpopular spell Air Bubble II).
- Rage Guard, another status effect negation artifact, that can protect you from the ENRAGED state this time. Effectively cancelling half the effect of the Arms of Wrath curse or negating the demonic spell Ira... but it does mean leveling up the Artifact Workshop to level 8, meaning prioritizing it over the Trademond Workshop, or only reaching it very late-game.
And then, moving on to the epilogue production! I have mostly focused this week on the conceptual work, meaning I have planned out the scenes a bit. During this concept work, I realized that contrary to my claims of the game having only two endings "Victory" and "Defeat/Corrupt", I do believe we need two states for the Victory ending, similar to that of the Corruption Ending. There you can end the game either in a rather despair inducing state or a state of a hopeful note, and I think at least there should be similar states for the Victory Ending. So, here is a rough concept sketch of the flow:
For the most part, there will be one ending flow with optional triggered scenes and variations like with the Corruption Ending. For the final sequence however, there will be two final epilogue scenes. One, Victory Ending A, the other, Victory Ending B. The concrete trigger conditions are not yet clear to me, but I know that it will hinge on whether Aura will stay together with George.
Similar to how the Corruption Ending tracks a Resistance Power and a Demon Power variable, there will be a +George and a -George variable. The former for example will be influenced by the remaining Relationship Points (so the further into the corruption story you are, the more likely you will end with Victory Ending B, logically, right.) But also things like Lewdness and Cheating score will matter on the -George side, so it's possible to also trigger the ending variation without diving too deep into the corruption path, provided Aura has achieved sufficient sexual corruption.
I won't spoil too much about the pink marked event in the flow-chart, what I will say is that I decided to go with an ending where the connection between Earth and Roya is not cut immediately after Aura's victory, but rather fades away with time. So Aura is still visiting Roya, at less frequent intervals, and if certain sex partners are still alive they will trigger said scene. :)
I think that's all I want to say on my further plans on the epilogue, now it's mostly working it down. I did start with the first scene of the Victory Ending Epilogue Start sequence, where you can already kind of see the signals of the ending split. If you reach Appearance Competitiveness, Aura will have some struggles to fully revert back to her old self as some changes just adamantly stick around. Another variation of the scene is triggered if Elizabeth has been corrupted to the point of throwing out George, to show that even with a lot of things being "back to normal", many other things won't just go back with Richard's death.
Alright, that's it for this week, see you next week!
Changelog 1.0.0-prerelease-1 (03.01.2025)
- Added epilogue scene Victory Ending 1
- Add epilogue variation Victory Ending 1: Remaining mental change effects
- Add epilogue variation Victory Ending 1: George family corruption
- Added workshop artifact level 7: Orb of Air+
- Added workshop artifact level 8: Rage Guard
- Updated Title Twitter link to Bluesky
- Turned on stepping flag for relationship characters which have mental changes
- Added Tactical Advantage to Common States
- Added new system changes for achievements
- Implemented event to track number of allies at start of Final Battle and at end
- Implemented achievement Never Stop Thinking
- Implemented achievement This is Worthless!
- Implemented achievement So That's What it Feels Like...?
- Implemented achievement True Virgin
- Implemented achievement Good to be Bad
- Implemented achievement What a Bitch
- Implemented achievement Swift Demon Slayer
- Implemented achievement No Time for Sloth
- Implemented achievement No Gods, No Masters
- Implemented achievement Bookworm
- Implemented achievement Slut for Books
- Implemented achievement The Mighty Auro
- Implemented achievement The World
- Implemented achievement Worthless Corruptor
- Implemented achievement Indomitable Will
- Implemented achievement Slime Knight Auro
- Implemented achievement Drug Enthusiast
- Implemented achievement An Apple a Day
- Implemented achievement Stumbling Out of the Gate
- Implemented achievement So Clumsy
- Implemented achievement Say My Name
- Implemented achievement James's Folly
- Implemented achievement Stolen Valor
- Implemented achievement Helpless Trophy
- Implemented achievement Megasexual
- Implemented achievement Irredeemable Gluttony
- Implemented achievement Just the Way He Likes It
- Implemented achievement The Nightmare Begins
- Implemented achievement A New Perspective
- Implemented achievement Bye-bye George
- Implemented achievement Festival of Greed
- Implemented achievement Fortress of Wrath
- Implemented achievement Eternal Day of Sloth
- Implemented achievement City of Gluttony and Envy
- Implemented achievement Mansion of Lust
- Implemented achievement Judgement of Pride
- Implemented achievement Knightmare
- Implemented achievement All Time in Another World
- Implemented achievement Backdoor Entry
- Implemented achievement Material Girl
- Implemented achievement Star Knightess: Superlative Sleuth
- Implemented achievement Good Samaritan
- Implemented achievement Most Unprincipled Virgin
- Implemented achievement Pet the Cat!
- Implemented achievement Adept Adventurer
- Implemented achievement Spymaster
- Implemented achievement Gold Hoarder
- Implemented achievement Skill Mastery
- Implemented achievement High Score
- Implemented achievement Natural-Born Slut
- Implement edachievement Expert Adventurer
- Changed Tactical Advantage tutorial message to display on Turn 0 to prevent skipping if one-shotting enemy on low difficulties
Balancing
- Added Level 2 Pyromantium to Mount Firestorm Caves 4 and 2 Level 1 Pyromantium to Richard Domain 2
- Gave Richard Last Stand Godess Blessing for +125% Attribute boost but reduce base MATK by 20 and MDEF by 100
- Changed recipe for Bomb Enhancer+ from 10 Pyromantium to 5 Pyromantium and 5 Ether
Bugfixes
- Fixed issues using getAchievement
- Fixed typos
- Fixed off-by-one of variable check for disabling mental world upon starting Final Battle Event
- Fixed Rose and George not having Divine Gifts in Final Battle when skipping Intro
- Fixed interaction tutorial only supporting keyboard explanation
- Fixed deadlock before Luciela Battle when Paulina betrayel triggers
- Fixed broken image on skeleton in Sourthern Forest of Runes
- Fixed Demon King Avatar missing stat adjustments resulting from Final Battle implementation
- Fixed Security window not showing when teleporting to Clockwork Forest
- Fixed passability issues in Clockwork Tower F3
- Fixed Aura portrait not appearing in Artificer post battle event
- Fixed Barrier and Build Bot not unlocking in compendium
- Fixed pillars at Clockwork Tower door being above characters
- Fixed some existing saves having an incorrect progress variable value for Artificer log
- Fixed being able to use skills on obstacles if skill type is sealed
- Fixed Desmond appearing in Richard's domain if player has not completed Entertainment Magic
- Fixed characters unable to take drugs still being able to use some Blue Sugar variants
- Fixed passability issue in Northern Mountain Ranges
- Fixed Slay the Demon being marked as complete if you took the deal from Shirleen then beat her in a rematch
- Fixed tile priority issue in Forest of Runes
- Fixed Clockwork Forest compendium thumbnail being in the wrong place
- Fixed Aura referencing Black Priestess interaction at Northern Mines domain without having spoken to her
- Fixed passability issue in Clockwork Tower F1
Get Star Knightess Aura
Star Knightess Aura
Isekai NTR
Status | In development |
Author | aura-dev |
Genre | Role Playing |
Tags | Adult, corruption, Eroge, Erotic, Female Protagonist, Hentai, NSFW, ntr, Porn, RPG Maker |
Languages | English |
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Comments
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Waiting for official spanish translate!
It is incredible how far this has come from those early builds. Amazing work all round.
Nice spread of achievements. Surprising number that I cannot immediately guess the unlock for.
Kinda meh on the two ending variations. The situation on Earth has always been by far the least interesting part of the game for me.
The game is about to be finished. Witnessing this game's growth has been a privilege. The aura-dev team needs a good celebration after this.