Star Knightess Aura version 1.0.0-beta-1


Victory Ending B is now in the game as well! With that, all main planned main content for 1.0 is done! Probably we will still see some minor content additions in the form of art integrations, depending on what our artist finishes. Just earlier he completed the maid costume variation for the Hermann Sex scene which I had originally scheduled for post 1.0 content, but since it's here already I will probably integrate it next week.

But, let's not talk about next week right now! Let's talk about this week! Today, we release the major update for the first 1.0.0 build! Although still in beta because there is still a good stream of incoming bugs to fix, we have finished the epilogue work this month.

For those confused about the regular schedule: The major update got moved one week ahead in order to start the beta phase, and the proper 1.0.0 release is currently schedule for 7th Feb. As of today, this date is also locked in! I can no longer change it in Steam and unless World War III breaks out and I need to defend Greenland against a US invasion, I don't think there is really any reason to move it anymore.

If you checkout the changelog, you will see that we are still fixing up a lot of bugs and applying a bunch of polish, but we are making good headway. I expect some more bugs to crop up since we had to do some deeper changes as well to fix some outstanding issues, but I think they should be small in number compared to all the fixes we have done this month.

So, as usual, since this is a major update, it's a summary post of what has happened over the course of this month. I will briefly summarize the developments of the past weeks in here, in case you are intrested in more details, you can check out the devlog posts. For the changes this week, I will be going a bit more into detail.

For the summary in numbers we have: 1 new H-CG, 14 new Epilogue scenes, a bunch of steam achievements for the upcoming steam release, 5 new items, and lot of technical improvements and polish work.


Starting out with the main item: This update sees the endings of the game complete! In the Corruption Ending, the remaining H-CG has been added and the Victory Ending has received its epilogue scenes. Besides various minor variations in the epilogue scenes, there are two core sub endings in the Victory Ending: Victory Ending A and Victory Ending B.

Victory Ending B is what I worked on this week. You can trigger it either by triggering the Roland Cheating Partner Epilogue event which will hard-lock you into Victory Ending B or through a convuloted check that involves various variables. The most important ones here are George Relationship, Cheating and Vice. While a corrupted Aura may have secret cheating sex in Victory Ending A, the framing is more vague there - something for the couple to deal with in the future, but necessarily an obstacle they can't overcome.


Then, the second big item is the upcoming Steam release (IF YOU AREN'T PLANNING TO BUY THE GAME ON ITCH / SUB ON PATREON / SUBSCRIBE STAR - WISHLIST IT NOW OR WILL GET CUCKED IN YOUR SLEEP). Our assistant developer Trihan has implemented a bunch of achievements for it, I have setup an automated process to create an .exe installer patch to install the NSFW content. The patch will be available on itch under: https://aura-dev.itch.io/star-knightess-aura-patch

Furthermore,  I also spent a bunch of time this week going over the adult content skipping logic. This is obviously not going to be relevant for a lot of people here, but for those buying the game on steam and not knowing that there is an adult patch, the story will now make a lot more sense. I made it so that the scenes themselves still get skipped, but a lot more "around" is captured. Also in case plot relevant information is droppe during a scene, the game will do a fade out and show the necessary text blocks. Overall I hope that this will help with keeping people around until they maybe do decide to checkout if there is an adult content patch.

Also mostly for steam, but I guess potentially relevant for non-Steam players as well, Trihan has iterated the controller support. While previously you could in theory use any controller, it would only show the XBox symbols. In theory PS, Xbox and Switch controllers should now display correctly. We also performed a variety of fixes where the game was showing keyboard UI elements instead of controller ones, so I hope the necessary work for controller support is now all done.

And then, finally, the third main item is just polish & bugfixing & balancing work. Too many items here to make a really coherent summary. :'D Just check out the long changelog for details. I do have two balancing changes that I would like to highlight as they are a bit more experimental. It's possible that for the 1.0.0 release in 2 weeks I will decide to revert them:

  • The Special Study 1 event no longer increases Lewdness (but still Corruption and everything else) so its possible to perform it on a purity oriented run and get into the Magic Academy at the cost of dealing with the added passive. I figured this would be an interesting decision, but maybe it turns out too good?!
  • Slime has gotten a last minute power up today: I didn't like that the last improvmement for the slime was a book that would allow it to grow faster but didn't have a "finisher" to work towards to. As of this version, on level 20, Medium Slimes will learn the Rank 3 version of their damage spell variant. Furthermore, Earth Slime can cast Tremor instead of Rock Armor. We will see what this brings or if it makes it too strong.

Oh yeah, and this one is probably also important: No more weird chase pathfinding!! You maybe noticed that sometimes NPCs trying to chase you would move really weirdly allowing players to access places that shouldn't be accessible without Shadowcloak. This glitch will no longer work!

Otherwise, yeah, I would just be retyping the changelog if I gave more information here. Have fun with the update, if you don't mind the possibility of bugs, but wanted to wait for the game to be content complete, have fun with the game itself! In the case you would like to wait for the last round of bugfixing & polishing to finish up, I recommend waiting until Feb 7th. :)

Changelog 1.0.0-beta-1 (24.01.2025)

  • Added Final Corruption Scene H-CGs
  • Added Veronica Georgica slapping in Final H-CG
  • Added epilogue scene Victory Ending 1
  • Added epilogue variation Victory Ending 1: Remaining mental change effects
  • Added epilogue variation Victory Ending 1: George family corruption
  • Added epilogue scene Victory Ending Epilogue Start 2
  • Added epilogue scene Victory Ending Epilogue Start 3
  • Added epilogue scene variation Victory Ending 3: Corrupted Laura
  • Added epilogue scene Victory Ending Epilogue Start 4
  • Added epilogue scene variation Victory Ending 4: Lewd Aura
  • Added epilogue scene Victory Ending Epilogue Start 5
  • Added epilogue scene variation Victory Ending 5: Corrupt Rose
  • Added epilogue scene Remnants
  • Added epilogue scene variation Remnants: Corrupt Rose
  • Added epilogue scene Guard Captain John
  • Added epilogue trigger and variation for Paulina Incomplete Training
  • Added epilogue scene The Greater Union
  • Added epilogue scene False Hero King Roland
  • Added epilogue scene Victory End Cheating Partner Hermann
  • Added epilogue scene Victory End Cheating Partner Lord Trademond
  • Added epilogue scene Victory End Cheating Partner Roland
  • Added epilogue scene Victory Ending A
  • Added epilogue scene variation for the Greater Union: Corrupted Rose
  • Added epilogue scene Victory Ending B
  • Added workshop artifact level 7: Orb of Air+
  • Added workshop artifact level 8: Rage Guard
  • Added workshop artifact level 9: Improved Alchemist Bomb Tools
  • Added workshop artifact level 10: Coating Enhancer+
  • Turned wasp enemy in Clockwork Forest Hidden Cave into proper miniboss
  • Added artifact Slay the Demon: +CP
  • Updated Title Twitter link to Bluesky
  • Turned on stepping flag for relationship characters which have mental changes
  • Added Tactical Advantage to Common States
  • Added new system changes for achievements
  • Implemented event to track number of allies at start of Final Battle and at end
  • Implemented Steam Achievements
  • Improved UI for Teaching Club
  • Replaced Mana Stone in Clockwork Tower F3 with Formula: Delta
  • Added construct tag and poison/arouse immunity to Rock Golems
  • Implemented pausing when controller disconnected
  • Changed controller disconnect window implementation to be more extensible for future scenes and plugins
  • Added controller disconnect icon to iconset and disconnect window
  • Added additional controller icons to iconset and show them with the appropriate gamepad connected
  • Added controller-specific mapping to battle HUD
  • Iterated Poisoned Elixirs and check for polish
  • Iterated Something is Fishy and check for polish
  • Iterated Clockwork Tower
  • Added signalling system for windows to update contents when controller events fire
  • Removed Moral Character Page and integrate Infamy in main character page
  • Improve scope of Adult Content skipping in Hermann scenes
  • Added rotated fashion magazine asset
  • Iterated adult content skipping for h-scenes to include more story while still skipping adult content
  • Added variation for Underground City doors after entering Jame's chambers
  • Improved move towards behavior of RPGMaker by only including random movements when an event is outside the pathfinding range
  • Implemented fall back function to return false when trying to read adult content in steam mode
  • Increase max killed bosses to 127

Balancing

  • Added Level 2 Pyromantium to Mount Firestorm Caves 4 and 2 Level 1 Pyromantium to Richard Domain 2
  • Added Rank III skills to Level 20 Slime and replace Rock Armor with Tremor for Earth Slime
  • Increased penalty for not taking part in Special Study by 100 Gold per day past the deadline
  • Increased penalty of Lord Trademond Work Contract by 50 Gold per day past the deadline
  • Removed Lewdness gain from Special Study 1
  • Increased required number of Pyromantium for Elixir of Power by 1 but decrease Emerald Leaf needed for Elixir of Speed by 1, adjust prices accordingly
  • Decreased prices of Artifact Workshop by 10-20%
  • Reduced stat top-end of some powerful Final Battle allies since they already get boosts from extra levels
  • Reduced value of Power Core to 3000 Gold

Bugfixes

  • Fixed typos
  • Fixed queued action being lost when a battler receives a target restricting state
  • Fixed Bomb Enhancer+ consuming 10 Pyromantium instead of 5
  • Fixed Programmable Forcefield no longer being available in workshop on the prerelease
  • Fixed compendium crash in steam version
  • Fixed teleporting enemies teleporting ontop of player using new waitUntil command in Move Route
  • Fixed freeze in Victory Ending 4 George Variation
  • Fixed crashes if controller buttons plugin is disabled
  • Fixed Luciela multiplication mechanic not working as intended
  • Fixed off-by-one Hunting a Demon King check resulting in music not playing
  • Fixed High Score achievement being unlockable with 126 bosses
  • Fixed incorrect file location for Compendium images in patch
  • Fixed layering bug in Northern Mountain Ranges Tree Stump
  • Fixed missing party clear at end of Final Battle
  • Fixed steam mode being off in patch
  • Fixed actor version of Rene having skills of Renegade Magic Fighter
  • Fixed intertwining of steam and demo flags in clear room
  • Fixed Q and E prompts still showing on VN options window when using a controller
  • Fixed glitches when watching scenes with a changed costume
  • Fixed incorrect removal checks for some enemies at Draknor Fotress Outer Area
  • Fixed Shadow being invisible during Epilogue Scene Remnants
  • Fixed illumination correction after Poisoncloud Gnome battle in Nephlune Vault not taking braziers into account
  • Fixed possibility of current HP sometimes exceeding maximum
  • Fixed multiple instances of death state being applied if battler had an onEraseState tag that added another state when they died
  • Fixed Nothing But The Truth vice softlock
  • Fixed Liberation:Timestop not being applied to reserve party
  • Fixed Maid Academy version of Seductive Dance II not unlearning rank I
  • Fixed incorrect name and pronoun for Barry in Judgement Domain
  • Fixed Thunder Golem still using Electric Charge if it was queued on the same turn Security Chip is used
  • Fixed Hallway Bullying 7 not resetting Womb of Lust
  • Fixed Mansion of Lust being marked as complete when killing Asmodeus in Richard Domain if quest was already failed
  • Fixed some quest-based achievements unlocking when the quest was failed
  • Fixed Special skills counting towards the Skill Mastery achievement
  • Fixed unearthing Persephone anchor in Rotten Love not removing its HP cost
  • Fixed Jacob still appearing in Final Battle after easy completion of Rotten Love
  • Fixed graphical and passability errors in Clockwork Forest maps
  • Fixed Clemence version of Throw Bomb+ x 2 not getting the damage buff applied to Bomb Proficiency I
  • Fixed being able to compendium teleport when in clear room
  • Fixed Build Bot not appearing in Compendium
  • Fixed underwater swarms over world blocking by adding always update
  • Fixed Finalal Battle Beelzebub Lightning Sword II glitches
  • Fixed missing adult content check on sick workers branch in Maid Job 1
  • Fixed slotTriggered switch not being reset for morning slot causing potential scene skipping such as corruption ending not triggering
  • Fixed broken statue tile in Verdeaux
  • Fixed Sleeping Formula Tampering Vice choice appearing before Vice unlock
  • Fixed Mountainreach workers not facing original position after talking
  • Fixed dialogue tree glitches when ending patronage after killing asmodeus in Richard's Domain
  • Fixed Artificer skills Bomb Missile x3 and Guided Missile x3 only hitting once

Stats

  • Estimated play time: 36-55h
  • Word Count: 878k
  • Lewd Scenes: 131
  • Real World Scenes: 325
  • Epilogue Scenes: 30
  • CGs: 54 (+1 Bonus CG)

Files

star-knightess-aura-windows-demo.zip 415 MB
Version 1.0.0-beta-1-demo 17 days ago
star-knightess-aura-macos-demo.zip 447 MB
Version 1.0.0-beta-1-demo 17 days ago
star-knightess-aura-linux-demo.zip 430 MB
Version 1.0.0-beta-1-demo 17 days ago
star-knightess-aura-demo.apk 323 MB
Version 1.0.0-beta-1-demo 17 days ago
star-knightess-aura.apk 452 MB
Version 1.0.0-beta-1 17 days ago
star-knightess-aura-linux.zip 560 MB
Version 1.0.0-beta-1 17 days ago
star-knightess-aura-windows.zip 544 MB
Version 1.0.0-beta-1 17 days ago
star-knightess-aura-macos.zip 576 MB
Version 1.0.0-beta-1 17 days ago

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